happy with the fundamentals of map13, not as cramped but getting the arena to act as such and not just be a herd of monsters in the center is a little troublesome, but that's due to my design. map14 came together in a good way last night, until i realised it was clearly too cramped for what i plan to stick in there. at the mo i'm going to develop the 3 arenas (and the maps either side) somewhat independantly before grafting in the central shared area. in a way this is a good break becase before i've been stuck on the map progression, especially ep2 where i was trying to forge a "journey" through the sewer system so amounts of darkness and daylight had to be strictly controlled and carried over. yeah anal i know!
still no screenshots, i know, i might manage to get some up, though it involves copying them to my digital camera at home and off again at work (it's a shitty digital camera and i use it more as a portable usb smart card reader than a camera! curiously it doesnt mind me stuffing it's memory with crap and still works as a camera!)
Finally got my computers 95% set up at home and managed a couple of hours mapping (whilst paying slight attention to the footy) got the basics of the MAP13 arena down, though as usual it's a little too cramped for the arachnotrons to get around and the mechanics are a little clunky, still it's progress. the 3 arenas are going to link together via the three skull keys, travelling to each in turn to collect one, all three needed to progress to MAP16, abviously this is only boom compatible so the "scripting" will actually be cunning object placement during level breaks, heh.
Looky, old site back up at new place, lost the original index.htm in the transition so some old news items will never be archived but hey, not the end of the world! until i get some work done and upload screenies you could amouse yourself with the Doom Wad Name Generator.
i noticed i've been getting about a dozen hits a week here so i ithought i'd better post an update. we're properly moved house and i finally got my 'puter set up at the weekend, no net connection yet but it does mean i can start doing an hour or three of mapping once or twice a week depending on being-a-dad duties (i.e. how much the little one sleeps!). would have gotten some done yesterday (sun 2nd) had i not spent 90% of the day asleep with a major hangover. doh!
Howdy fragger! Moved house and net connection, meaning my old f9 site is now physically inaccessible so i hastilly stuck a redirect over here. Which is my actual proper domain. The old content is still on my PC, which is in a different room to my Monitor and not plugged in. But i'll get it back up soonish and maybe finally get my megawad into beta!
Don't take this too much as if it's the final demise of my doom output, if all else fails i'll release the first two episodes as is (or at least clean them up a little) but the only reason i havent done much lately is because of having a baby AND moving house in the same few months. ouch!
As it stands map 12 (of 20) is mostly laid out, with the monsterage and route to be firmly plugged in. 13 through 15 are totally planned (if only on paper), being the three arenas and as such 16 being the next one along has a small amount of cohesion. Most of that lot only needs bashing together at this stage (like episodes 1 and 2 the architecture and detail will take form as the other maps are built). so that leaves 17,18,19, which i'm clueless about, and 20, which will be some kind of arena showdown with a bephesmot style twist (but not the demon/wall itself!)