Cycloid's doom stuff

Released Wads

cyc-a.zip "Enter"

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My first released doom map, set in a marble temple with some hellspawn thrown in towards the end. It's vanilla doom compatible and features many switchey changey sectors, which open out the level as it progresses.

note: this contains the "multiple stairs sectors" bug where with some ports (zdoom) a set of stairs wont raise, fortunatley zdoom has jumping to allow you to get around this :-)

cyc-b.zip "React"

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My second released doom map, set in a mountainside tech base. it's quite dark in places and here i attempt to contrast the dark interior with the brightness of the sky and consoles in places. this map takes the step up to boom compatibility and features a little "voodoo doll" scripting (however it still works in Legacy) as well as an attempt to create a new monster. it's relatively easy, even on UV so there's no reason not to give it a go :-)

cyc-c.zip "Fatality"

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This can be found in the archives as "dac1.zip" as it was released as one of the Doom Advent Calendar 2005 maps. It's a basic Doom II slime facility, smallish, fast and probably quite deadly. Partly inspired by one or two of the LoH maps that I recorded demos on.

cyc1024.zip "cyc1024"

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A quick 1024 map I bashed together for a competition on doomworld, it uses some cunning tricks to expand the playing area, most obviously by having the player travel through a tunnel, only to emerge in an outdoor area above it! Not particularly tested and tweaked and so the surprise at the end is probably a bit, er, mean of me :-)